Monday 10 October 2016

Finishing Maya Model 05/10/16

 This session was less of improving the model I had, but rather fixing its issues. The model hardly appears different compared to last week the difference now is that all of the major issues have been resolved, such as any gaps in the model, extra polygons inside the model and unneeded vertices. This was needed because the next step to improving the model is to import the model in Mudbox. The issue is that there were many issues within the model that were hard to find. To help with this there is a tool to use to identify any issues in the model. It identifies anything that can be an issue for the model.

Even when I tried to export the model into Mudbox it showed the errors, but not the model (for some unknown reason). The way I got the model into Mudbox is by reversing all of the polygons (so it is inside out in Maya) then imported it to Mudbox.

After all of the tedious fixing and getting into Mudbox it is quite a different program because it models in a very different way. It can reduce the model I made in seconds into the image on the right.

This program works very differently than Maya and 3ds Max. It acts as more of a sculpting tool than a modelling program. Something immediately that is a problem though is that the scale of the models in Maya creates the model incredibly small which makes precision a pain to do because the tools on go down to a certain limit. So sometimes I can't make precise tool adjustments in the mesh because it is to small with no way to enlarge it, from my experience.

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