Wednesday, 9 December 2015

Next Gen 08/12/15

Animation
At the city center campus of Sunderland University, we were invited to have a look around the design center and to have a head start of using 'After Effects', by showing us about 3-4 weeks worth of content in under 1 1/2 hours. After the 10 min tour we were given instructions to use 'After Effects'. The first part went very well, such as moving, rotating and scaling the object as well as using the fps to my advantage, then we went to Photoshop.

I personally need extra help with Photoshop, I cannot use it very well. Half way through using the program I got completely lost and that is what probably screwed up the final image. The background and the first two layers went well. Then it proceeded way to fast for me, so I could not catch up. So the final 25 mins of the lecture did not go so well for me.

Industry
We were trying to find different versions of work hours and contracts that people in the gaming industry take for a salary. Some of the were part-time, freelancing, internships and voluntary.

Modeling
After the process of UV mapping out the model vending machine I finally began to texture the polygons (after taking the UV map into Photoshop 4 times because some of the polygons were too small to work with in Photoshop).
I also began working on some models of the scenery, including: hedges, trees, shrubs, and bushes.

Friday, 4 December 2015

Next Gen 03/12/15

Modeling
The progress I have made in modeling this week was fairly miniature compared to other weeks. I have fully UV'ed the model of the vending machine (which consisted of far to many polygons than I thought) and beginning to texture the chest model. However the save file for the texture was wrong and so the texture had to be restarted. Another point is that I have been watching a few tutorials from 'Igor Aherne'; his tutorials have taught me a few extra tricks to use in 3ds Max (such as combining objects together, making objects with moving doors (such as chests and doors) and moving insets and extrudes on polygons).
Coding
For coding, the program we use (c#), was not currently working. However with the online tutorials given to us I have recorded some of the code required to make the classic game 'Asteroids'.
Industry
For the industry, we were taught to use terminology in our work, such as: Ngon (a polygon that contains more than four edges), Edge (a line that connects two vertices together), Bump Map (a grey/white/black image that gives an illusion of depth by manipulating the geometry of light on the object) and topology (the flow of edges,vertices and polygons around a model).