At the city center campus of Sunderland University, we were invited to have a look around the design center and to have a head start of using 'After Effects', by showing us about 3-4 weeks worth of content in under 1 1/2 hours. After the 10 min tour we were given instructions to use 'After Effects'. The first part went very well, such as moving, rotating and scaling the object as well as using the fps to my advantage, then we went to Photoshop.
I personally need extra help with Photoshop, I cannot use it very well. Half way through using the program I got completely lost and that is what probably screwed up the final image. The background and the first two layers went well. Then it proceeded way to fast for me, so I could not catch up. So the final 25 mins of the lecture did not go so well for me.
Industry
We were trying to find different versions of work hours and contracts that people in the gaming industry take for a salary. Some of the were part-time, freelancing, internships and voluntary.
Modeling
After the process of UV mapping out the model vending machine I finally began to texture the polygons (after taking the UV map into Photoshop 4 times because some of the polygons were too small to work with in Photoshop).
I also began working on some models of the scenery, including: hedges, trees, shrubs, and bushes.
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