Monday 4 January 2016

Next Gen 16/12/15

Modeling

The models of the: vending machine, tree, hedge and chest have all been fully modeled and textured however some of the textures on the vending machine and chest had a green outline. It turns out you need to cover both the polygon and the outline of the image itself. It will clash with the rest of the texture. Other than that the rest of the texturing went fairly well. I made both a cartoon style and realistic style of both the tree and the hedge, however after a few talks the group went with the cartoon style. Good thing too because some of the texturing on the top of the tree was stretched because of the view of the polygon.

Unity 3d Game Review and commitment

For the Unity 3d game 'Lost Dog Simulator' I designed (as well as the tree) most of the extra foliage in the level such as the flowers, grass and the billboard. However for the flower and billboard when I exported them to unreal engine to be used the team said to use no textures; this made them faster to produce.

After the finished demo was given the main criticism that was given was that the demo was relativity empty (more interactivity should have been). The personal gripes I have with the demo was that: there was no music in the demo, not much textures and no more than one enemy to face. Since the game demo was relatively rushed because of the planed demo being deleted.

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