
Unity 3d Game Review and commitment
For the Unity 3d game 'Lost Dog Simulator' I designed (as well as the tree) most of the extra foliage in the level such as the flowers, grass and the billboard. However for the flower and billboard when I exported them to unreal engine to be used the team said to use no textures; this made them faster to produce.
After the finished demo was given the main criticism that was given was that the demo was relativity empty (more interactivity should have been). The personal gripes I have with the demo was that: there was no music in the demo, not much textures and no more than one enemy to face. Since the game demo was relatively rushed because of the planed demo being deleted.
It is very interesting articles with more info. Hope it helps who wants to learn 3D effect
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