Sunday 24 January 2016

Next Gen 20/01/16 VFX

VFX

After a team meeting of telling the team what to do, we hit a wall. Since the only things to do is to render the models in Maya and to make the models in 3ds max of the blocks, there was not a lot of work to do; especially since some models (such as the desk and monitor) have been done before in previous tasks. Most of my time was spent toying around in Maya to get a go feel for the controls and button short keys; making a basic scene with a few out of place. The scene was made with a quick version of the seven different blocks in the Tetris game.
Some of the blocks have been finished in 3ds max, however the main question know is what order the blocks are going to fall and what the particle effect will be. Some other ideas have been put forward to build on the basic idea, however the team has not  made a final decision.

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