Monday 18 January 2016

Next Gen 14/01/16

VFX

After we all got split into new groups. We were then given a new task to make a basic shot with a camera, and animate the shot with what we want to have in it. The groups idea was to have someone playing a game of Tetris but the blocks falling end up on the table and after making a line it will shatter and explode.  We also wanted the blocks to appear translucent with a glass like texture however we have had a look at multiple different versions of Tetris and decided on a certain model however  since this is just a first attempt at animation  it will be in a basic style at first. The blocks will be make in 3ds max first and then imported over to Maya 2015 to be animated.


Industry

We have also moved on from games industry into the VFX industry. So far we have looked at a few visual studios such as Method Studios (which was the one I researched), Jellyfish, Blue Sky, Flip-board, Frame-store, Blue Bolt, Base Black, WETA and LOLA VFX. These studios are either some of the major ones or they are know for making films. Others such as Glassworks are mostly known for advertisements.

Coding

The 2D asteroids game that the group has been working on has been progressing somewhat well (even though there was that time when the severs were down so no work could be done for about 4 hours) most of the coding for the ship has been completed. So it can move well, it can shot the lasers (although a bit buggy) and off screen reappearance however the asteroids spawning got out of control and crashed the game in a matter of seconds. Other than that Unity occasionally bugging out on me for some reason, the project is about 60% completed.


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