Thursday 8 September 2016

Starting the Second Year 08/09/16

The first session back was more or less, a recap of what we have learned in terms of modelling over the past year. We were tasked with creating a model within a few hours to show what we can do. The model we had to create was a prop with a genre and style.

What I choose to create was a chair within a horror genre and a cartoon style. What you see on the is what I was able to create within 2 hours in class.

The process for this was starting with the main body of the chair, then add the extras such as the legs afterwards. The start was the seat then extended to the back board the extended the seat to have room for the arms. I then cut a hole in the extension and capped it off.

The next part was smoothing out the edges and edit the design of the backboard. Some of the edges that were smoothed out were the arms and the extension in the seat to add a cushion. Because of the genre and style I thought it would be suitable to base the additions and designs of children's horror movies and Halloween decorations. I based the shapes of the bat wings on a image of real bat wings for the design. The legs were originally simple for the chair but then I thought I could make them more over the top by basing the design of of cow and horse legs.

Some issues I found were that when you are smoothing (chamfer) the edges it can create a ridiculous amount of extra polygons along the end of the edges, and that the legs in these images are rather rigid. Finally you can see in the image that the backboard has some vertex over lining near the middle because unless all vertices are equal or all polygons no more than four faces it becomes awkward to use and see.

The second set of images is the second version of the model. As you can see the model has had extra additions and legs have been remade to make them less rigid.

Other ideas I had were creating a wooden face for the top of the chair and having a red cape for the front or back. The reasons for not doing them are both that they were both very tedious to do and I was not sure on how to fully create models that have a lot of details in the polygons and in the textures.

The other additions were from a desire to have more elements from the style. The new elements were the latches in the arms, the web in the icon and from before the legs and bat wings. Just like with the wings the web was created by creating a plane over a image of a spider web.


Some extra improvements were the editing of the outline of the chair body and the rework of the chair legs to make them appear more stable by adding extra segments add not having the segments too stretched out, to make it seem like an error. Plus the legs don't look like they are made out of jelly as much. The other change is that the whole chair is now accurately polygraphed without any overlaps that cause major visual clash. The only other improves I can make to the model without adding texture would be the unfinished ideas.

I will post again on this when the UV mapping is done and the textures are finished and I will continue to improve the final model.

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