![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-pdkVqr5tWzug7XfAu32SEMdqnG4AqCJ2YWhhyWipSChsWQH2-OtxtUMyD7bJo0DfQmAwc1_SC-KNUqi2RyK6T7Dt4xmFSEr3nYA2MC7pEsdyzLqeuVDrIkI0qzvcCezKoyewlWyt/s320/tire+shadow.png)
If I want to follow with a Carrier path in animation I have to improve my drawing techniques and styles I have to practice. A suggestion I got was to practice shading in drawings. I have drawn a few objects from games I like and decided to try to shade them in well. I think I did fairly good, but just like anything to get better I need practice.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF8hFhj1876uW0_FFex1rct0oIFDwhyK9h1ze_GQ9HXY2dI1vQ-3CzH4Yp1sSNpKTCmWYzi1rYIiuPshdCL6zLZE4Kc8em02GiRGp9iftve9fIFWCsurxX3cCFVc_gRoS0ULU1er2G/s320/claw+shadow.png)
The way that I tried drawing was by, firstly lightly shading the ares that should be shaded in from the direction that the light was coming from (where I positioned the light), then by adding in more shading to where the shading should be darker. Then another layer of even darker points and so on.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWhuENIezd5A_F22v0lp7mYrMT2YBefTu3iLx5oSg7f2skIlY8PZT990Gj4o-ufLpFryUTxumaeuYs3HO1LqB342ia1bQZbiJ7tbTI5qJOWSx2jzh4Fe_vfXpPcxWy0ktu3xoxAVTq/s320/chair+shadow.png)
I drew a Hollywood set chair, Overwatch Rip-tire, and Dark Souls Sorcery Clutch Ring.
I feel that I did fine with the objects them selves and the shading on the objects however the shadows on the ground were mostly tacked on as a last minute thought. Since these are pencil drawings they are fairly unprofessional, I might do computer drawings in shading later, once I get more experience.
Considering that I had one image to go of off for the design and ideas of how the lighting might hit the objects, a way to improve the final look of drawings like this is to get some real life examples in front of you which is what I will try next time.
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