The way that I tried drawing was by, firstly lightly shading the ares that should be shaded in from the direction that the light was coming from (where I positioned the light), then by adding in more shading to where the shading should be darker. Then another layer of even darker points and so on.
I drew a Hollywood set chair, Overwatch Rip-tire, and Dark Souls Sorcery Clutch Ring.
I feel that I did fine with the objects them selves and the shading on the objects however the shadows on the ground were mostly tacked on as a last minute thought. Since these are pencil drawings they are fairly unprofessional, I might do computer drawings in shading later, once I get more experience.
Considering that I had one image to go of off for the design and ideas of how the lighting might hit the objects, a way to improve the final look of drawings like this is to get some real life examples in front of you which is what I will try next time.
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