Thursday 29 October 2015

Next Gen 30/10/15

Over the past few weeks the only things that I have really done is continue with the modelling process of the 3D world we have begun to create (models that include the vending machine (finished) the quarantine section ( in progress ) and the completed back staircase, (however since no one else has taken the other stair models I will most likely do them as well).

The other thing is that since we will be getting 'Unity' the class will no longer need the coding software we were using to do any coding. As of now I will try to use other programs as well as unity to understand coding more; I will also do the same for modeling since I have noticed other uses of the program that I was not shown.

In other news, since we are going to be using unity (in a new group) we have come up with, basically dog simulator (even though we found a Indy go go version that we discovered within  two days after wards) and have been drawing out the landscape, the city you are in and the dog itself. We have been doing all of this in 3Ds Max. I was doing the dog, which has been the toughest model I have made yet  (to live up to the groups standards) and also began to model a broken down bus. As well as that the stair case has to be the most tedious model  I have made. Measuring stairs and taking pictures of the stairs has to be the most mind numbing thing I have done in a long time.

So far the group has been communicating well with each other, however the group still has not got an idea of what the final game should be since it is being constantly altered.

Also since this is now the half term Matty and Ant have asked for the models we have been designing to be finished, however the program '3Ds Max' is not applicable with my laptop (no idea why); and I have tried the computers in then Learning center and they are not applicable either. So I have no idea of how to finish the models (including the fact that the room I work in was of limits when I went there (28/10/15)).

As a side note they asked us to have a small post on what horror game is our favorite (Halloween). Since I don't play many horror games it would be either Dead Space (the first one) or Alien Isolation.

Thursday 15 October 2015

Being British (extra)

Today our work was put on hold because we were told to explain the value of being a British designer (in your opinion) and how games can be considered more British.

Firstly, to me, the value of being British boils down to: we have tolerance between most ethnicities and preferences, an ability of free speech, a democracy system and having privacy when we need it. Even though I do disagree with the Nations use of politics; it is better than a dictatorship. Unlike some other countries; in the UK we have the right to say anything we want to anyone we want. I feel that this can keep the nation moving forward, by challenging points of view and forcing people to continue to strive to constantly surpass what is expected of them. As well as allowing the public to vote in elections for who is most desirable to run the nation; even if it is the wrong choice we still have a chance later to rectify the decision.

The system of Britishness in the UK is to promote the development of  UK locations; depending on the characters, locations and other elements. It even allows for games, that are rated high enough, that are British to allow tax breakers from companies elsewhere.

Tuesday 6 October 2015

Next gen 22/09/15

Today I finished four separate sketches of quarantine symbols and two smaller sketches of quarantine tape as well as getting a few extra images for how the areas would look. However some of the ideas I have been working on has been threatened to be excluded from the finished project; I am going to have to reason with the 'leaders' to include the idea, even if it is as minuscule as possible. Also the floor plan i designed has been slightly altered to make the project easier. After the sketches are finished I will begin to develop them further in 3Ds Max basically. Since most of the class was doing their own model and sketches it was a quiet day. My drawing skills do need some improvement compared to what it should be at this point in time. I did not get much of a chance on 3Ds max compared to the other class members.
On the 3Ds max modeling sheet I also choose to have (as well as the quarantine) the vending machine I have to take a few images of the machine first before I start work.




Next Gen 30/09/15

Today for the first flash game 'Heaven to Hell' the game is almost finished with the coding and the visuals; the main work that I did is that I completed a flow chart of the events ,choices and endings of the flash game. After I handed it to the programmers I mainly was doing work for the 3D modelling. After some time I have found out that I am the better at 3D modelling rather than flash coding. Mainly because even though I understand what the coding says ,I can't write the code itself because I have no true idea of how to put the code together without getting errors and are not sure what to put in the code for certain purposes.

After trying to code a coin flip I found multiple things difficult with it because I can't tell what the errors in the code are. Even though I did finish the coin flip process (either landing on either heads or tails and adding a scoring system) it took a lot of time and only was capable of completing the task with help of the class. Even though I did succeed in getting to the required point in the coding.  To combat this problem I will probably have to ask someone (online) to explain it to me because written explanations have not suck with me so well so far. My problem with coding is that I can read coding and understand what it means, however I can't write the code myself.


As for the 3D modelling I did have an attempt at creating the vending model without the use of any images or without a drawing to go off of. It did go as well as I thought even though it was only to see how it would be made in 3Ds max the model did get a bit broken and annoying to figure out tools to use in the program.


 However when the images (these are the overall shots) were taken along with measurements of the object, its extruding points and with the basic drawing to explain some of the polygons, insets and extrudes that will be used; the model shows much more promise. Even though some of the modelling process is frustrating (such as finding the vertex's on the model that interfere with some of the functions) it proceeding very well compared to the coding. I have completed the overall shape and extras: such as the card scanner, the dispenser and the change dispenser. I have not started to texture however as well as trying to make bottles for the machine. I am also going to make versions of this were it is damaged to suit the environment the group is making.

As for the communication the spread sheet has stopped others from doing the models I have chosen, although there has not been much teamwork since we started to build the models, and there was not much attention to the time constraints we could be set.