Sunday 13 March 2016

Next Gen 27/02/16 Unreal Engine

It has been a while since we used Unreal Engine 4 in any use since the 2nd half of the first term (the college model class project). The what we attempted was to understand some understanding of Unreal Engine and create a basic day/night cycle.

The way this worked was that it was done in the blueprint screen editor. Combining and changing settings of the brightness point if origin to a timer set to 24 seconds.

As shown by the image Unreal Engine is for making games that do not require using any code. It is a incredibly upgraded version of that knock off program 'Scratch'. The way to 'code' in this program is through combining multiple functions through threads in different connection slots (as shown in the image).

This process did go through mostly well, the only issue I had, was that some of the components would not appear in the blueprints unless some specific icons were highlighted. The next part will be using objects I have made to make a scene of my own and to toy around further with some of the functions that Unreal can do.

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