
To use these changes, I have added extra sculpting into the bodies of the mesh to add extra detail. Adding sculpts for the screws in the side, minor holes for small levers and ironing out sharp corners.
I have redone some of the textures for the objects and have have added some extra layers (besides diffuse maps), such as gloss and bump maps. I do want to try and redo these textures in Substance Painter later.
However, another snag is that I have imported all of the objects I have finished back into Maya but when I try to bring in the low poly version into the scene as well all of the objects are screwed up and some of the objects just disappear. I think it is because the program thinks that the similar objects are the same. Even though the file names are different.
When the bake for the scene is completed that will be the end for this task for a while.
No comments:
Post a Comment