After looking through a few concept designs, I have learned that alien ships have 3 defining characteristics: they look either organic, pieces of metal being gravitationally bound (like the Prometheans form halo 4+5) or being as lit up as a disco ball because of glowing lights. So since lighting is the simplest one to get right I went with that.
For a while I was still not to sure what colour scheme to use, I originally wanted a main purple and secondary green. However I have gone with a silver and green colour scheme. I got the idea from the "Xcom" plasma weapons. I have tried to make the placement of the colours seem meaningful, to show how the ship can function (and to make it appear cool). The silver is kind of a no-brainer for a colour palette. As for the green though, it has a uneasiness about it; as it has always been associated with alien life. Not to mention it contrasts the player Starfighter (who I made glowing orange).

My main tasks now are to clean up the textures for my current objects and to put together the the starship by the end of this week.
No comments:
Post a Comment