After looking through a few concept designs, I have learned that alien ships have 3 defining characteristics: they look either organic, pieces of metal being gravitationally bound (like the Prometheans form halo 4+5) or being as lit up as a disco ball because of glowing lights. So since lighting is the simplest one to get right I went with that.
For a while I was still not to sure what colour scheme to use, I originally wanted a main purple and secondary green. However I have gone with a silver and green colour scheme. I got the idea from the "Xcom" plasma weapons. I have tried to make the placement of the colours seem meaningful, to show how the ship can function (and to make it appear cool). The silver is kind of a no-brainer for a colour palette. As for the green though, it has a uneasiness about it; as it has always been associated with alien life. Not to mention it contrasts the player Starfighter (who I made glowing orange).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ8MPkXJO6jtjGnynT4k-WL94lJ3XTBjCjWUJcAaaymEIH8v9JDS2biaTdZ6E86a9WQXMiJSF8sryRzxTKWxr-mVjesCChuDmpgb3CgMKVs2JWa7gfkNBr76yPffilUGm1ESXnRk2u/s320/multi+colour.png)
My main tasks now are to clean up the textures for my current objects and to put together the the starship by the end of this week.
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