Since last time, I have baked all of the objects down to low poly versions and applied all of the diffuse and incandescence layers. Then finally put the objects together to create what the final model will look like.

I am fairly happy with how the normal map appears on most objects for the model. especially for the body back indentations and the weapon tips.
If there was anything I wish I could improve would be how the wings join up to the body, it looks just like is clipping into the main body. One more idea would make more of the indentations glows appear blue, too make the colour more prominent without overpowering the green.
For now I am done with this model and need to prioritise finishing the player star fighter. Right know all of the objects are finished with the first model and UV'ed. What my issue is now, is that I have an understanding of Substance Painter 2. Since that texture program has better capabilities than Mudbox I might want to redo the textures. So either redo all textures in less than 2 weeks or continue with a not as good texture editor.
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