Monday 29 February 2016

Next Gen 04/02/16 Solo Game Update

A brand new idea just hit me, for a game idea. The purpose of the game is to reach three different checkpoints to progress through to the next scene. Everytime that the objective is complete a new obstacle will spawn and the checkpoints will move and be blocked with time limits. A lot of the obstacles will be based on game shows (specifically "Total Wipeout" and "Takeshi's Castle"), This allows for a lot of experimentation with different types of code for a different type of obstacle, and combining obstacles to work of one another as we go along with different code, plus it would also not need any major models or texturing. Since all of the game will be assessed by the coding.

Other assets that could be included in this could be time limits, distortion and extra effects for the player. An idea I had was creating an adrenaline effect to the player. Giving the player extra speed and height in their jumps at the continuous decline of energy.

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