Monday, 1 February 2016

Next Gen 27/01/16 Coding/Unity

This week we hardly did any coding work. The main part of coding this week was coming up with a basic game idea that incorporates ideas of mathematic equations into our scripting in unity. I did come up with a few ideas (one based on the Lego power miners game "Cave Convoy" and one based on the zero gravity game in "Dead Space"), however after learning to adapt basic old games, I came up with the idea of crossing over Bowling and Mini-Golf. As well as the basic mathematic pieces of code (score and points-per-second) it can also have more complicated code compiled on top of it. However some of the ideas I have for the game I have no idea how to do (such as charging the force of the throw or how to get points for knocking down the pins, with being knocked down).
Most of what we did for coding is, learning some terminology. Including, Dot product (a series of multiplications with 2 or more vectors to give a single value) and Vectors (a length in a certain direction and/or speed in a set of numbers, and it can be a value can be multiplied by the co-ordinates to the scale factors).

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