Sunday 7 February 2016

Next Gen 04/02/16 Tetris Animation Progress


The first process of the shot was to make the Tetris blocks (all seven of them)individually. The process went well for the basic model, however when it came to apply texture a problem occurred the edges of the cubes that make up the blocks all were very hard to see and makes it seem that it is all one model rather than a combination of 4 blocks.
So then I thought to saw of the corners and turn them a different colour to make the cubes stand out more. However even that dosen't seem to give the idea that the blocks were actual blocks. So then I outlined all of the edges of each individual cube. That does seem to at least define the cubes. So I will leave it at that for now.

Then it was imported into Maya to be animated. Firstly, the blocks were incredibly oversized, so it was difficult to get to scale. Secondly, the objects were a little glitchy to move, until the object
was placed. I begin the animation but never got to far and will need to revise mixing the shots with the animation in Maya.

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