Monday 29 February 2016

Next Gen 20/02/16 Concept Art and Modeling

On the 10/02/16 we were tasked with drawing basic concept art with reference keywords to go off of. Firstly the keyword was "danger". However most of the group did not fully grasp the concept to well on the first attempt. I fell I did fairly well however the concept art that I produced was fairly limited compared to what it should have been. Next up was "repurpose" however I got incredibly caught of guard and had a hard time coming up with a idea that seemed feasible (feasible, not ridiculous).

After that the word we were then given was "alien". As was stated before we began just making designs for aliens would be the easiest thing to make (because it is). Other things that could be made could be technology, structures and ships
(typical enemy alien gear). As shown in the image most of the concept was alien designs, however  I did think of 2 forms of technology. However half of the images (the lower half) was not done during the time slots.

 After the images were complete we then got reference images for what we were going to  model in 3ds max.

However the first keyword concepts were not put into modeling. Only the alien art was. Only one of the drawings could be made into 3ds max to save time.

However the alien did not get finished  (the image is what I did in the given time). The main point of the model were that the limbs were minuscule in comparison to the more prominent features. Such as the eyes and hands. the "body" was 2 semi-spheres extended and connected together. The main problem I have now with the model are the arms. The cylinders in 3ds max are very difficult to use when making limbs because they can easily clip, the polygons can twist in unappealing and absurd ways and finally the to get the vertex's in the right spot in the right way is a pain.

I will continue this in my spare time, however this will constantly be a pain.

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