Secret Shop was an exploration game of where the play looks around a shop inspired by DOTA 2. The main point of this game was the interactions with the stuff in the shop. You can even activate a few spells. The responses in the game work well and nothing felt untouchable. The sound design also were able to immerse you into the world. The handheld remotes acted as your virtual hands. Although I didn't get to experience the full game of the secret shop but what I did experience was very pleasant and well put together.
Postcards was more of a virtual holiday to some country side, the main point of this was only the movement from my experience. You only see parts of the country side and only get to move to certain places with about a 12 shift movement limit. Other than that nothing else happened in the game for me so I can't give much of an opinion on this, except for the fact that it was rather boring.
Overall, this was a nice experience in VR but what I am concerned about is about the longevity of VR. This could be nothing more than a gimmick, like motion controls. The other thing is that the game made for systems like this are going to be in a really niche market, they are really going to have to push for major publicity in the mainstream median. However, in-terms of creating a virtual reality feel the system does have that in certain games and creating unique but uneventful games.
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