Thursday, 29 October 2015

Next Gen 30/10/15

Over the past few weeks the only things that I have really done is continue with the modelling process of the 3D world we have begun to create (models that include the vending machine (finished) the quarantine section ( in progress ) and the completed back staircase, (however since no one else has taken the other stair models I will most likely do them as well).

The other thing is that since we will be getting 'Unity' the class will no longer need the coding software we were using to do any coding. As of now I will try to use other programs as well as unity to understand coding more; I will also do the same for modeling since I have noticed other uses of the program that I was not shown.

In other news, since we are going to be using unity (in a new group) we have come up with, basically dog simulator (even though we found a Indy go go version that we discovered within  two days after wards) and have been drawing out the landscape, the city you are in and the dog itself. We have been doing all of this in 3Ds Max. I was doing the dog, which has been the toughest model I have made yet  (to live up to the groups standards) and also began to model a broken down bus. As well as that the stair case has to be the most tedious model  I have made. Measuring stairs and taking pictures of the stairs has to be the most mind numbing thing I have done in a long time.

So far the group has been communicating well with each other, however the group still has not got an idea of what the final game should be since it is being constantly altered.

Also since this is now the half term Matty and Ant have asked for the models we have been designing to be finished, however the program '3Ds Max' is not applicable with my laptop (no idea why); and I have tried the computers in then Learning center and they are not applicable either. So I have no idea of how to finish the models (including the fact that the room I work in was of limits when I went there (28/10/15)).

As a side note they asked us to have a small post on what horror game is our favorite (Halloween). Since I don't play many horror games it would be either Dead Space (the first one) or Alien Isolation.

Thursday, 15 October 2015

Being British (extra)

Today our work was put on hold because we were told to explain the value of being a British designer (in your opinion) and how games can be considered more British.

Firstly, to me, the value of being British boils down to: we have tolerance between most ethnicities and preferences, an ability of free speech, a democracy system and having privacy when we need it. Even though I do disagree with the Nations use of politics; it is better than a dictatorship. Unlike some other countries; in the UK we have the right to say anything we want to anyone we want. I feel that this can keep the nation moving forward, by challenging points of view and forcing people to continue to strive to constantly surpass what is expected of them. As well as allowing the public to vote in elections for who is most desirable to run the nation; even if it is the wrong choice we still have a chance later to rectify the decision.

The system of Britishness in the UK is to promote the development of  UK locations; depending on the characters, locations and other elements. It even allows for games, that are rated high enough, that are British to allow tax breakers from companies elsewhere.

Tuesday, 6 October 2015

Next gen 22/09/15

Today I finished four separate sketches of quarantine symbols and two smaller sketches of quarantine tape as well as getting a few extra images for how the areas would look. However some of the ideas I have been working on has been threatened to be excluded from the finished project; I am going to have to reason with the 'leaders' to include the idea, even if it is as minuscule as possible. Also the floor plan i designed has been slightly altered to make the project easier. After the sketches are finished I will begin to develop them further in 3Ds Max basically. Since most of the class was doing their own model and sketches it was a quiet day. My drawing skills do need some improvement compared to what it should be at this point in time. I did not get much of a chance on 3Ds max compared to the other class members.
On the 3Ds max modeling sheet I also choose to have (as well as the quarantine) the vending machine I have to take a few images of the machine first before I start work.




Next Gen 30/09/15

Today for the first flash game 'Heaven to Hell' the game is almost finished with the coding and the visuals; the main work that I did is that I completed a flow chart of the events ,choices and endings of the flash game. After I handed it to the programmers I mainly was doing work for the 3D modelling. After some time I have found out that I am the better at 3D modelling rather than flash coding. Mainly because even though I understand what the coding says ,I can't write the code itself because I have no true idea of how to put the code together without getting errors and are not sure what to put in the code for certain purposes.

After trying to code a coin flip I found multiple things difficult with it because I can't tell what the errors in the code are. Even though I did finish the coin flip process (either landing on either heads or tails and adding a scoring system) it took a lot of time and only was capable of completing the task with help of the class. Even though I did succeed in getting to the required point in the coding.  To combat this problem I will probably have to ask someone (online) to explain it to me because written explanations have not suck with me so well so far. My problem with coding is that I can read coding and understand what it means, however I can't write the code myself.


As for the 3D modelling I did have an attempt at creating the vending model without the use of any images or without a drawing to go off of. It did go as well as I thought even though it was only to see how it would be made in 3Ds max the model did get a bit broken and annoying to figure out tools to use in the program.


 However when the images (these are the overall shots) were taken along with measurements of the object, its extruding points and with the basic drawing to explain some of the polygons, insets and extrudes that will be used; the model shows much more promise. Even though some of the modelling process is frustrating (such as finding the vertex's on the model that interfere with some of the functions) it proceeding very well compared to the coding. I have completed the overall shape and extras: such as the card scanner, the dispenser and the change dispenser. I have not started to texture however as well as trying to make bottles for the machine. I am also going to make versions of this were it is damaged to suit the environment the group is making.

As for the communication the spread sheet has stopped others from doing the models I have chosen, although there has not been much teamwork since we started to build the models, and there was not much attention to the time constraints we could be set.

Wednesday, 23 September 2015

Catch up blog

Catch up blog


 The idea I had for the first game was a arena based fighting game between monsters of the sea and pirates (somewhat resembles the ship mechanics of assassins creed 3 and 4). It did not get to far.














 The final group decision was made on the group game demo. With the monkey and the girl idea finally going through. Some of the group has taken up certain jobs for the certain of the demo. It is great that we are making some progress with the demo. Even though the team is very ‘Stubborn’.  I am happy I did get the main idea across to the team and I did get some concept sketches for the presentation.
Right at the moment I am more confident with the coding rather than the art that the game requires.
My work could use more accuracy and planning for sticking with an idea rather than going off on random tangents. The pitch I gave did cover a majority of points; however it did ‘slide’ from one point to another and could have had more description on inspiration and the game demo was not close to the idea that was presented.
I can try to have done more work and preparation without worrying about the outcome of the idea (whether good or not). I worry too much about going too far for impossible goals or doing too little. 
The team communication was more like everyone was trying to praise all of the positives and the negatives of the game ideas and were not frequently asking questions to try to help the other members; the feedback was appreciated but could have been better.   
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Started to create the first draft with the pitch with what information I had, as well as thinking of a few ideas to add if we have time and began to think of the designs that each of the levels will have.
However none of the work that has been set has been fully completed because of a lack of priority in the order of the tasks to create the game.
I could have had more work to do set by group because I was not doing too much in comparison to my teammates.
I have finalized the game controls and t finished the main points of the pitch. All of the work that I have set myself has been completed; now I am looking for additional jobs to help with the overall game and its presentation. I did help as well with some of the ideas for the sound design and the ending of the demo screen.
The time limits for the roles that all of the team took today were mostly finished (especially since it is a demo) the only thing that needs to be finished can be enemy animations the slideshow for the pitch and updating as much of the pitch as possible.
I have decided to constantly come up with new ideas ;so that ion the future I will be more prepared for upcoming project ideas and not to constantly fall back on other ideas that are not ready, or have been thought through.
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The pitch could have gone better than it did. The team did not do enough rehearsal and as such some of the pitch did go out of order; along with the slideshow. Another point is that some of the group did not say their lines with the right attitude that was expected, because some of them spoke over what the next person was to say and they got confused and baffled. As well as that I was not made aware of some of the things in the pitch (including the demo and not including the monkey).
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After using 3D modelling in 3Ds Max 2015for the first time it did go alright (for a beginner). I did however get stuck around half way in the process.  I am going to have to improve using this program.
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After using flash for the first time it seem like an advanced version of paint. The tools seem more fluent and come easy to understand. The task of making my own face did work pretty well, however it was not as good in comparison to other drawings that the other class members made. Plus the eyes was absolutely the hardest thing to draw.


Then came the coding of the shapes and colours with the coding did go well for the first part (following the instructions) however the next part was more challenging because even though I knew how to change the code in the right places I could not properly create another image because of the positioning of the images with the coding. Only after multiple times did I create another somewhat representable image.
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Today is when we started to come up with ideas to design a 3D world (first post) and why. I went with a Gothic setting of a street or a courtyard around 500 years ago. The other idea was an abandoned theme park, based on the Chernobyl incident. It did not go through and the class is working on a post apocalyptic version of the arts academy (the building we are based in). So far the contribution I have done the floor plan of the second floor and identified what rooms the group will design and what rooms the 'player' can and can't access (the finished image will not work for the blog). The floor plans were fully completed with full colour coordinated areas with a key to see what rooms and corridors should be used in the final design. As well as that I gathered a few quarantine ideas for the modellers to use (including images from dead space), they are used as a form of contamination deterrent and warning. Although it is unclear if the group will include the idea. 
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As for the  adobe flash game with half the class the progress for that was slow (epically for the second section). The idea was to make the game based on the idea was that some one had just ended up in purgatory; their choices would determine if they would go to either Heaven or Hell and what ending they would get with 'humanity'. However even though the designs were good and the idea was set the progress began to degrade. I gave the group points to finalize the story and add a few extra ideas that were not added; such as whether or not to heal or kill a puppy.