The main improvements of the model that I have made since last time is that firstly (obviously) I have added texture to the model and none of the polygons are uneven or out of place. This has been a frustrating experience, because of 2 issues that occurred. The first one was that 3ds Max crashed after I applied the textures, without saving. The other one was that the UMV mapping of the chest lid (twice) reset its polygons. All i all this wasted around 2 hours of time.
I am happy with the progress that I made, however I could add a bit more. There is nothing inside the chest, I would like to add a form of cushioning, like a red cushioning/cloth. The way that I can do this is by creating a cube at the exact same co-ordinates as the inside of the chest, then edit the cube with vertexes at certain points, to simulate cloth.



Just as a side note, since I was struggling to think of solutions for some of the model updates, I decided to do a scene sketch and a character sketch.
I realised that I have not done anything with drawing for a while. So I decided to create a few sketches to make sure I don't fall back on some progress. For the characters, I tried a more cartoon style (from over exaggeration of the features of the face). The next project I need to post an update is the drawing task in Photoshop.

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