

The next one was for "Lost Dog Simulator", this one was in-front of an EA advertisement executive. This presentation was the one that I personally received the most praise and criticism for. This was an idea of a 3d open world game were you play as a dog trying to return home. The presentation itself was done quite well and got 2nd place out of 8 spots.

The reason that I was speaking in the Orbital Panic presentation was to introduce how the game would flow, how the controls would feel and what the inspiration for the game style was from. For the Space Pirate presentation it was a few ideas and sketches that I made to show how some of the screens of the game would look like and how the gameplay would work within the area of the game. Finally, for the Lost Dog Simulator I was the one who introduced the game and it struck the audience and was able to hold their attention and emphasised the intrigue of the game to introduce the premise and how the style was used. Other points were that I created a few aesthetic models (around 10) for the game, for the scenery. For all of the pitches that I took part in I did not require any reading material and applied some of the elements with others to see how they can work together.
Google Drive Slide Shows
URL to the Google Drive Space Presentation
https://docs.google.com/presentation/d/108lT6d4A-u0xEKKtJqSqEa415kBt4RXQvyAC2r0Adfw/edit#slide=id.p3
URL to the Google Drive Dog Presentation
https://docs.google.com/presentation/d/1lTj0G5vb3i2nqYo2GFachKe4Yu6mWn8fnUQikm-NXGs/edit#slide=id.p4
URL to the Google Drive Priate Presentation
https://docs.google.com/presentation/d/1BPRLGVYk6GzZsPYhZNADmmfuHyGAEefLVaz2DQG8A-0/edit#slide=id.p
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