My main job is creating 3D assets for the game including the space station the enemies and the main player starship. Right now I am designing the look of the starship, the main feature is that it has an upgrade system to alter the look of the starship with additions (like adding extra engines for speed). So issue is creating a design so that is does not look bloated with the additions. The solution was to work backwards with all of the additions in place. I have made two designs so far for the starship. Once the design has been chosen, I will model the starship, then texture it. Next comes modelling the designs of the space station and the enemies. The deadline for the first product is in 3 months so I have to work hard to keep up with all of the projects happening at the same time.
Other than the starship, the main models will be the international space station and the enemy UFOs. I will have to create designs for them as well.
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