By this point I have finished all of the major objects that I want in the scene (which include the table, two glass cups, the bottle of alcohol, a pack of cigarettes, a lamp, a 1950's telephone and a typewriter). I have now started the process of UV unwrapping the models and creating the textures. Some of the models I will send the UV shells into Photoshop for the using real-life textures (such as wood for the desk) and others will be sent into Mudbox to paint the textures on the model. I feel that Photoshop is better (most of the time) for objects and assets in a scene while character models are better used in Mubox.
Once the UVs are complete and the textures are done and everything has been imported back into Maya, I will add extra lighting effects to the scene and see if I still have time for an extra object.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPxCn6Z3E4_AhdDinjjArlmYaIUJByangixh2REQPCSrJqFknUCJ3Wwrc3z9nPOglxE-fEQlgeos2TWAFnlCfMnbjSpIuj5u8JdW6fLPic_omHrijNs_KsK2kOxyTvgCqZZqumVe9P/s400/UV+Table.PNG)
We did have an opinion to change what we are working on to combine with our synoptic project, however given how much time and effort I have put into this project.
Since this is the most tedious part of creating 3D models this will be the most uninteresting.
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