Monday, 6 June 2016

Next Gen 20/05/16 Evolution of Game Design and Target Audience

Over the last four decades, gaming has dramatically evolved from its beginnings. This is to compare a few games from different generations and platforms. How they evolved with the time, technology and how the audiences that they targeted evolved and changed.

Pong was one of the original home console games, released on the generation 1 consoles (such as the Magnov Odyssey and the Nintendo Colour Television, released in the early to late 1970s). It was advertised as fun for the family, considering that the game is extremely simple the developers should advertise this to the family because they are very simple to understand how to control (compared to today's consoles when you are required to learn around 16 different controls and multiple mechanics). The only mechanics in this game are that the ball deflects off of the paddles and that the score increases every time a point is gained.  The only other games to compare it to would be Space War and Tennis for Two, they had the same primitive look, however what really got Pong going was that it could be played at home on a small console rather that a bulky computer (which could have taken up a full room at the time).  Another point is that since this was one of the very few ideas of games at the time it was almost required to target the largest profitable audience, to get the product going.


Candy Crush is one of the most popular mobile games ever made. It was created because of the growing market of mobile games, not just on phones and ipads but on social media sites too. The target audience was for everyone that has one of these devices or accounts. The reason for this is that is because it is a puzzle game with a simple mechanic, of matching the same coloured icons to score points. What makes this game popular (aside from the trendiness of it) is that it is filled with "Juice" (game designer jargon), this means that the imagery is nice to look at the, music and sound effects are catchy and the game is "addictive". The game is also seen as a time waste while you are on the go. There have been multiple puzzle games before it, however the design of the games has not changed that much. The reason is because it is meant to be accessible to everyone without it causing frustration and that is does not need to go much further if it is to be accessible to all ages. Apart of the trendiness of the game, the marketing for this was colourful and had variations of people using the game (showing that everyone could use the game if they wish). It also implied a more excitable reality than the bland one we have. The main thing that is comparable to these games before mobile games (which only got popularity in the last half a decade) would be classic atari 2600 games and accessory computer games (like minesweeper), the formula for these games has always remained the same. The only changes are the sound effects and the look.


Super Mario Bros was one of the most well received games made on the NES. By this time (the late 1980s) most of the games being made were advertised to children and young teenagers. The two main audiences for this were the European and America audience and the Japanese audience. The western audience marketing was made to show how popular the icon of Mario was and showing the major audience, asking if you want to part of the popularity of the game.
While the Eastern advert was to show the style and additions of the game. Showing how "cool" the game will be but also show the challenge for the game. The game follows the classic Mario Bros style of a 2D platformer, with power up's  and world stages, it also was the first Mario game to have an world map screen.  Each stage also had a gimmick with some unique enemies and mechanics. Another point is that the game was also difficult to complete, the reason was because children couldn't constantly buy games (unlike teens and adults today) so the harder the game was the longer playtime children would have with it. Super Mario Bros games today are much easier (New Super Mario Bros 2 is proof of that). The game is colourful, has delightful music and sound effects and is packed with content (it even has a copy of the original Super Mario Bros arcade and different co-op modes). It also had new mechanics for 2D plaformers at the time.


The first Resident Evil was one of the first console Horror games ever made. As well as that it was one of the earliest franchises that was made exclusively for adults. Since this game was a 3D game during console generation 5, it had some limitations that the game designers actually worked to their advantage. In this game you couldn't control the camera (they were at fixed angles at certain points), the way this worked well was because it added to the games suspense, it was difficult to properly move and the enemies could easily kill you if they closed the distance, you had to act fast to survive. One more point is that the Consoles at the time could only render a short distance, they worked this to make the unrendered locations appear to be fog. This added to the atmosphere of the game (not knowing if enemies were in arms reach of you made every decision you make critical). Since most games are now so advanced, they rely on suspenseful jump scares (an exception to this was the more recent P.T, even though it still used some jump scares).
The marketing for this was very different for western and eastern audiences. The western marketing made it seem more of an action game than a survival horror game. The reason for this was because the marketers were not sure of what the public and the target audience would make of this genre. Other games before this that were seen as horror games were like the 2D Castlevania series, they focused more on intense action, atmosphere and challenge, rather than actual scares. The only games before this that were targeted at adults were quite rare, normally they would go for older teens (Mortal Kombat Series).  The Eastern advertisements (that refer to the game as "Bio-Hazard") show more an emphasis on the atmosphere rather than action and show of the 3D perspective, however the trailer has a rather joyful song as it is played. I can't tell if it is for contrast or to fool the audience.


Total War Rome 2, is part of the Total War strategy franchise. This game franchise was advertised as one of the best strategy franchises ever made. The game was made specifically for PC because consoles at the current time (7th generation/turning 8th generation) couldn't handle the performance that the game requires to work well. The adverts for this game had one thing in common, the tagline, How far will you go for Rome. All trailers had an ambience of what made the Total War series shine (the benefits, threats and strategies for running and conquering human empires, through war, assassination and diplomacy). Considering that it uses these themes and is a strategy game with complex mechanics, the target audience for this was adults and older teens who understand these issues or have played previous instalments.

Batman Arkham City is a 3D fighting action game that was made in 2011 during the 7th generation. It was made as a sequel to Batman Arkham Asylum. Even though the game was a 15 rating, it was targeted to mostly teenagers and comic book fans. It is also acclaimed as one of the best games of the year and best Arkham game. The game design was improved mainly in two aspects, the environment and the combat. While the previous game was very compact and only had very minimal space to traverse the asylum, Arkham city made it into a much larger area, where you are free to glide around the map as much as you wanted. The combat was also improved by adding more moves and gadgets without the combinations feeling too complex. The trailers for this game were mostly about the location (Arkham City) and the plot (about Hugo Strange knowing Batman's identity). The idea of the advertising was to get the teenage audience with the improvements and gameplay and to get the comic book audience with the variety of characters that people could see in the other trailers. It was a combination of both gameplay elements from the previous game put together. If this game was released in generation 4 (during the Sega Genesis and the Super NES) the game would have been marketed towards children (like other Batman titles at the time, such as the games based on the Tim Burton movies), however this shows how much the industry has changed in a few decades and how it has improved. Compare this game to the game "Batman" on the NES and see how much more evolved this is (a 2D side-scroller combined with upbeat music and stylish graphics). Previous fighting games (such as Final Fight 3) were mostly based on the beat em up style of gameplay rather than other aspects, such as story and characters. It was also marketed and sold to all platforms to increase sales and awareness. The developers knew that they did not need to advertise the game to much because of the success of the previous game. Even the name of the game "Batman" would easily sell the game.

Sunday, 5 June 2016

Next Gen 28/05/16 Legal Entities in Games, Animation and VFX

Sole Trader
You run your own business as an individual. You can keep all your business's profits after you've paid tax on them.
You can employ staff. Sole trader means you're responsible for the business, not that you have to work alone.
For tax they must: send a self assessment tax return every year, pay income tax on the profits you make and pay national insurance (also register VAT if you expect £83,000 a year).
If this is your wanted idea, you must: keep records of the expenses and profits, your own business debts, bills for anything you buy, and paying the full income tax

Limited partnership and liability partner
Your liability or business debt differs depending on whether you're a limited partnership or liability partnership. You share all of the profits between partners. Each partner pays tax on the share of profits.

Limited Partnership: The liability for debts that cant be paid in a limited partnership is split between partners.
General partners can be personally liable for all partnership debts, limited partners are only liable up to the amount they initially invest in the business

Limited Liability Partner: These partners are not personally liable for debts the business that they cannot pay., they are limited by the amount of money they invest in the business. The responsibilities and profits are set out in a agreement. Some have extra responsibilities if it is required by the agreements. As well as having two members to get the company started, you will need a registered address and made a LLP agreement of how the business is run.

Every year, the partnership must send a partnership self assessment tax return to HMRC.
for tax they must: send a self assessment tax return every year, pay income tax on their share of the partnership's profits and pay national insurance(also register VAT if you expect £83,000 a year).

Unincorporated association
An unincorporated association is an organisation set up through an agreement between a group of people who come together for a reason other than to make a profit.
You don’t need to register an unincorporated association, and it doesn't cost anything to set one up.
Individual members are personally responsible for any debts and contractual obligations.
If the association does start trading and makes a profit, you’ll need to pay Corporation Tax and file a Company Tax Return in the same way as a limited company.
Ordinary business partnership

In this you share the responsibility with your business partners. You share all profits and pay tax on all profits.
You are responsible for the losses your business makes and bill for things that your business, like stick or equipment
A partner does not have to be a person. A limited company can count and can be a partner in a partnership. You must also choose a name for your partnership and register it with the HMRC.

The nominated partner must send a partnership Self Assessment tax return every year.
All partners must: send a Self Assessment tax return every year, pay income tax on the share of the profits and pay national insurance. A VAT will be required if you except more than £83,000.

Limited Liability Company

Incorporating means registering a limited company or LLP at Companies House: it’s a move that will lend credibility to the business. It may also make it easier to borrow money when the time comes. But do look carefully at your motives: being the managing director of a limited company may bring status, but you may regret the move when struggling with the year-end accounts.

Most private limited companies are owned by their shareholders and are limited by shares. This means that the face value of their share in the business is the most they can be called on to pay if things go wrong.

The tax regime is more favourable to a registered company than to a sole trader. Limited companies pay corporation tax on their profits and their company directors are taxed as employees in the same way as other people who work for the company. The UK small profits corporation tax rate, applied up to £300,000, is 20% for the corporation tax year beginning 1 April 2014 and 21% above this (different rates apply to different financial years). But in a limited company profit there is also a firewall between profit and your income: you will have to pay income tax on the salary the business pays you.

Once you are trading, you will be required to submit full statutory accounts and a company tax return to HMRC each year, as well as making monthly or quarterly payments of employees’ income tax (PAYE) and NICs.

Public Limited Company

A PLC is a standard legal designation of a company which has offers of shares to the general public with limited liability. The stock can be acquired by anyone and the holders are only limited to the lose the amount paid for the shares. It is more commonly used in the UK. However, two or more people are required to form such a company. These companies can also appear on Stock Exchange boards and will have PLC on their ticker symbol.

Ways that Businesses are Funded

Tax Reliefs
This means that either the business pays less tax to take into account the money that you spend, such as business expenses (if your self employed), or get tax back or repaid like in a pension. All forms of tax relief are only apply if they are applied for. 
Sales
This is when consumers buy the finished product, all of money that does not go to other parties and services is profit for the business.
Crowd Funding
This is when you create a project that is funded by a community of people giving donations adding  up to a set goal. Websites such as Kickstarter and Indie Go Go were made to create crowd funding. 
Creative England
This is a business that was created to get small projects from indie developers going. They do both independent films and game productions.  However, they do have some limitations and rules (having the production below £500,000 and having deadlines on the production) and they can only handle a new project a few times a year to get everything ready. 
Grants
A grant is a set amount of money that is given by government, unlike loans you are not required to repay it over the years. The only catch is that you are required to give updates on your project somewhat regularly.
Early Access
This is a recent system that has been created to help more indie game designers. This is when a designer has uploaded a pre alpha version of the game, in this version it allows a bunch of people to test the game and give feedback to the developer; this service however does cost the tester. The extra money the developer makes can allow the game to be finished. 
Loans and Credit Cards
This is when you take a deposit of money from the government within a certain limit. Over time they are paid back with the profits of the organization. 
Business Angels
These are individuals who invest in certain businesses and projects so that they get a profitable return on their investment. The term can last for the entire time the business exists.  The result of this has been around 27% in the US and 22% in the UK. Their investments can be anywhere between £5,000 and £250,000. 
Advertising and Sponsoring
Sponsorship is when you ask to be associated with a certain company. This in turn you you pay this party for a service and you get a return in the form of advertisements, getting your name out into the eyes of the public increases the chance of sales (Example, if a company funds your project, you will be obligated to have advertisements for what the business wants).
FIG
This is a service to get both indie developers in the industry tending and larger companies to get leftover projects going. FIG has been able to fund projects such as Outer Wilds and Psychonauts 2. FIG provides a variation of advertisements, crowd funding and processes to get the project going and to gain attention. 








Sunday, 29 May 2016

Next Gen 26/05/16 Model and Animation Updates


I made a secondary animation in Adobe Flash. The main additions in this compared to the other animation is: having rotation in the animation and having objects (that have a motion tween) appear and disappear in certain frames. One more point is that the motion path for each object can be altered and bent (aside from the key frames).

I encountered a major oddity with my Maya animation. One issue that I have had with my Maya animation is that, after the clip was uploaded into Maya I always have viewed the animation from the pov of the clip. For some reason I disengaged from the pov, but still had the clip start in my view creating a double view oddity.

The last thing was the models that I was creating for "Quacky Racers". The other model I was making was the scrubber. As you can see it has a cartoon style texture on the wood. It maybe more obvious than the tap I featured in a previous blog post. Although, in all opinion, how can you make steel appear to be cartoonish.

One more point is that I figured out a way to stop the texture split. Using the stitch tool in the UMV mapping screen, it joins polygon sections together without distance or overlapping. This allows for better textures on my models. The only issue that I am having with this model is the texture for the bristles. However since it was supposed to have a cartoon style it will not be as hard as realistic.

Next Gen 21/05/16 Adobe Flash

We recently started to use Flash again (the last time was in October of last year, before we got Unity installed),  all it was however was getting an understanding of how the program works. This was what I threw together with what I could get a hang of.

Aside of the basic text box, shape tools, paint brush and paint bucket tool, the main tools were the animation frames and the ink bottle tool. The ink bottle was to outline objects in the scene to make them standout more and to add to a style.

The way that the timeline works is that each scene has its own timeline with frames. You move the timeline to a frame you want and then move the objects in the scene to wherever to want, the program then does all of the motion for you. Each individual object that is animated has its own section of the timeline. The other point is that the key-frames (represented by dots on the timeline) are points in the animation were

We will work Flash into our work, with our new lecturer. This can also add more coding into our learning. I have made 2 small projects for animation for the assets folder I need to fill.

Tuesday, 17 May 2016

Next Gen 14/05/16 Presentation History


I have taken part in three separate presentations. At the start of the year I did a presentation for a starter project of starting a game. All three of them were about putting forward a game idea. The first one was a 2D sidescroller about a little girl and her friend monkey. Considering that this was our first presentation it was a 50/50 split of quality. Most of the slides were filled with text and some of what we talked about was not too interesting to talk about. the positives were however that the way we issued the information was good and the information that we used was relevant to what we wanted. I myself had a fair share of information to say in the presentation.


The next one was for "Lost Dog Simulator", this one was in-front of an EA advertisement executive. This presentation was the one that I personally received the most praise and criticism for. This was an idea of a 3d open world game were you play as a dog trying to return home. The presentation itself was done quite well and got 2nd place out of 8 spots.

The final and most recent one was for "Space Pirates". Not sure what the results were though. The reason that this project did not go through was because what we proposed was far to ambitious to complete within a few weeks.

The reason that I was speaking in the Orbital Panic presentation was to introduce how the game would flow, how the controls would feel and what the inspiration for the game style was from. For the Space Pirate presentation it was a few ideas and sketches that I made to show how some of the screens of the game would look like and how the gameplay would work within the area of the game. Finally, for the Lost Dog Simulator I was the one who introduced the game and it struck the audience and was able to hold their attention and emphasised the intrigue of the game to introduce the premise and how the style was used. Other points were that I created a few aesthetic models (around 10) for the game, for the scenery. For all of the pitches that I took part in I did not require any reading material and applied some of the elements with others to see how they can work together.



Google Drive Slide Shows
URL to the Google Drive Space Presentation
https://docs.google.com/presentation/d/108lT6d4A-u0xEKKtJqSqEa415kBt4RXQvyAC2r0Adfw/edit#slide=id.p3
URL to the Google Drive Dog Presentation
https://docs.google.com/presentation/d/1lTj0G5vb3i2nqYo2GFachKe4Yu6mWn8fnUQikm-NXGs/edit#slide=id.p4
URL to the Google Drive Priate Presentation
https://docs.google.com/presentation/d/1BPRLGVYk6GzZsPYhZNADmmfuHyGAEefLVaz2DQG8A-0/edit#slide=id.p

Next Gen 12/05/16 Model and Quick Concept Art Update



Considering that our idea did not get through in the recent presentations, we have begun to work on a game idea to complete in 2 weeks. The idea is a kart racer featuring ducks in a bathtub, it is called "Quacky Racers".

My job was to create a few models for the game. I took two models, the taps and a scrubber. However since they did not specify what type of scrubber they wanted, I started on the taps, the main idea was too create one and then copy it in the game engine.

The model itself was 8 separate objects combining to create the full model, I feel that it is very accurate. However when it comes to the textures there was an issue (as you can see in the image). The textures have cuts in them. The reason for this is not the texture, but the UMV mapping (I think). A way around this is not having any gaps between the polygons in the mapping, or overlapping the ends of the mapping. As you can see not all of the polygons in the image suffer the same cutting because they were grouped together. As shown in the other image the end of the tap has not cutting on its side or front. Round objects however are incredibly difficult because they will not match together in UMV mapping.

 As a quick update, I drew a sketch 2 months ago and finally finished the drawing in Photoshop. The final thing I need to do, would be to colour in parts of the drawing. Either that or it is finished.

Monday, 9 May 2016

Next Gen 02/05/16 Personality Type and SWOT

Over a few days I have took a few personality tests from different sources. The first test I took was the Myers Briggs Personality Test. If you didn't know, the origin of this test was to find out what jobs women should choose in the work force, during World War 2. Since then, it is used today for many people, helping them finding the best way to analyse situation and to find the best way to plan out their work and research.

The test lead me to be a "ISTP". This means that I am an Action-oriented, logical, analytical, spontaneous, reserved and independent. I enjoy adventure, skilled at understanding how mechanical things work.

Then, I took two more tests a Visual DNA Who Am I and Personality Quiz. These quizzes were based of of answers/images that were shown immediately after each answer, it asked you to respond as quickly as possible and not dawn on your thoughts, making the answers based on your instincts, rather than logic. These were my results.








The next quiz I took was the Honey and Mumford test. This test is based around 80 questions, whether you say that they are right or wrong shows how well you fit into four separate categories. The result that I got off of, is that "very strong preference for the categories of theorist, reflector and pragmatist while a moderate preference for activist".

Each category has different applications: Firstly, Activists learn better with being set hard tasks, involved with news experiences, working in teams and leading discussions, Secondly, Reflectors learn better with observing others, reports on tasks with deadlines and reviewing, Thirdly, Theorists learn better when they complete complex situations with logic, question ideas and are interested in concepts that may not be relevant at the time, Finally, Pragmatists learn best they have a chance to use new techniques, shown a model they copy and a link between the topic and job.

Based on all of the results from these quizzes and tests, I then put together a SWOT analysis of the results, to determine what my personality is more accurately and how to apply it in my research and work.

Strengths
  • Thinking through problems before I execute them
  • I prefer straight forward answers rather than theorising
  • Maintain strong relationships with the few I have
  • I can make those hard decisions, even if it does not help both sides
  • A sense of Scepticism and a strong resolve
  • I like the simple things in life, rather than finding excitement outside
  • I like to be competitive and value privacy and respect highly
  • I have fairly strict beliefs about right and wrong
  • I work on the smallest details to improve the project in every aspect
  • Once I am focused, I desire to finish a task to completion
  • I set my sights high from the begginig to make the project potentionally better
Weaknesses
  • I can take tasks to the extreme being a workaholic (when interesed)
  • I react intensively to events that linger for a time
  • Considering that I am a realist, I can have a very narrow point of view of others perspectives
  • I like to ignore my problems and move on to something else, until the problems keep piling up
  • Can lack creativity at times
  • I have a lazy personality, so I do my work well but at a slow pace
  • Can sometimes be clumsy
  • I am mostly reserved with my opinions and ideas, so I am not the best with synergy
Opportunities
  • I have completed both English and Maths above C's
  • I have knowledge on the past of the animation and gaming industry
  • I have done a multitude of tasks that is done in the industry (modelling, VFX shots, animation (MAYA) sketching and coding
  • I have had knowledge from profestionals from Animex
Threats
  • I can't focus on a singular task that I am not invested in
  • I feel that I am isolated at points
  • I do not know what to choose 
  • I don't have any connections in the industry yet
  • I am scared at times of how high I should aim to be and how much work I need to put into my career to succed